The Moving Shadows

Darkness in Fuatugro
Session 5

In order to obtain weapons for the wood-elves of Oskein, task given to Kaiphos by them, the party travelled to the city of Fjollum in Hvamur, where the entrance to Fuatugro is located. Upon arriving at the city, however, they find a city in disaray, as it as weathered attackes from the mountain, and considers that Fuatugro has declared war on Hvamur. The party split in two: Xenia and Kaiphos went to investigate the mountain and possibly talk to the dwarves to get their side of the story, while Caladrel and Asemus remained in the city to help with defenses.

Asemus and Caladrel:

The two members decided to maximize their defense of the town, by training its civil militia and setting traps for an incoming army. As they were finishing up, a Hvammic army arrives in town and sets up perimeter. Fearing the wrath of the Wyvern-riding general, the mayor decides it would be best if the guests hid to avoid questioning. After succesfully dodging detection, the mayor sends them away to quell his fears. The duo decide to rejoin the other group in the mountain. Upon arriving in the city, and unable to locate their companions, they decide to investigate further, as shadows are lurking in their sights.

Xenia and Kaiphos find the marketplace in front of the gates to Fuatugro sacked and many corpses littering the plaza. Some dwarf corpses bear tattoos similar to the ones worn by Kaiphos. When entering a suspiciously unmanned gate, they find two Corrupt Dwarves guarding the gate from the inside. after disposing of their attackers, they take a service passage few among dwarves and fewer amongst men know about, leading them to the Commons of the city. They are greeted by guards and the Troll Hebus, a servant to the Emperor Daemeon Toto. The Emperor himself greets Kaiphos and Xenia, informing them that Kaiphos’ father Erebus Skotia has taken over Fuatugro, leading an army of “whatever darkness lies in the deep of the mountains”, and leaving the “loyal” dwarves cowering in a part of the Commons. They decide to go confront Kaiphos’ father, with the emperor lending Hebus to assist them. they are 20 minutes behind the other group.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.